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And I'm talking to folks who are really new at the hobby (the rest of you have already figured this out one way or another)
The short story is, I feel that I've pretty consistenly found that folks want you to really try hard to do your best to get a good, square, solid,
correct "static" setup. "Static" meaning, when it's just sitting on your workbench (or carpet or ...). When you are working on it "on the bench"
always disconnect 2 of the leads to the motor (any 2 - its OK, just do it *always*). If you've never been smacked by the rotors
accidentally, then you probably can't appreciate
exactly how much they can hurt you. Just make a practice of *first* disconnecting the motor in this way, before you do anything to the machine.
So back to static setup. This is about:
setting the servos so that the midpoint of the servo throw corresponds to the midpoint of travel of the
affected surface;
making sure that there is no binding in the movement of the control surface
make sure that all nuts are loctited (is that a verb?!) (according to mfg. spec)
make sure that all wires are properly secure (not too tight, not too loose) (not to tightly secured)
all angular displacements (i.e., the pitch of the main rotor blades) are according to spec
check and setup C/G
I'm sure there are more items that should be on the list.
The thing is, that all this work on your heli only gives you a good shot at having a controllable, flyable machine. You still need to be prepared
to do some tweaking before you can actually just go and have a good time.
Some of the dynamic tweaks you should check for include:
Blade balance (is discussed a little in the setup page)
Blade tracking
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It can help if you put some colored tape on the ends of your blades - say red on one and black on the other - make them just squares of electrical tape,
for instance. I'm using some red and black colored tape that came with the wood blades I bought - dont know what it was for, but it works pretty
good for tracking. Note that this will affect the balance of the blades, so the placement and weight of the tape *must* be identical on both blades.
Then you can eyeball the tracking by looking at the plane of the blades when they're going nearly fast enough for liftoff. If you see just one tip
then you're good, but if you see 2 tips, then you have a tracking problem. What color is the top (or bottom) blade? If red, then you'll know what
kind of adjustment to make to the red blade.
The tape in this picture is actually barely sufficient - In the past, i've also used plain old electrical tape - it comes in colors, so red and black tape - wrap
a piece around the end of each blade at the same location, and make sure it's the same length of tape. This seems to work a little better to me.
| Red and black tape on blade ends
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check for undue vibration
If you've followed the learning to fly info you'll be well versed in bringing your blades up to speed and in your control, which gives you plenty of time
to decide if there are objectionable vibrations or not.
sort out tail rotor mechanical setup
OK - well I'm sorry, but I can't help with this - I'm as confused as anyone, and there seem to be way too many opinions on this out there.
Probably the safest is to try your hardest to follow the manufacturer's instructions.
you may have some additional HH gyro issues to sort out
And for this - hopefully there will be a friendly heli pilot in your area who will give you a few minutes time...
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Learning to fly my machine has been extremely hard, and taken a long time. I'm OK with this because I really enjoy time time I spend at it
and I think it's really valuable for me.
But I'm afraid that if my progress is too slow I might loose interest in the hobby alltogether. Not a good thing! So I try to find ways
to make sure that I'm able to progress as rapidly as possible. And I've come to the conclusion that, since it's my equipment, I can do anything
I want to make it so that I can learn as rapidly as possible.
Which has led me down this path of trying to figure out how to tweak things to help. And there are lots of opportunities to change things!
And that's what this section is about.
So far I've found 3 important areas where tweaking can make my learning faster, and reduce the chances of a crash (in no particular order):
- tweaking the transmitter D/R settings
This is about changing the effect any given stick movement will have on the heli - so you're changing how responsive the heli is by changing
the expo settings and by changing the % settings.
- tweaking the transmitter throttle/pitch curves
Throttle/pitch is most normally about ensuring that you keep your engine/rotor speed in a certain small RPM band during flight - for optimal
performance or optimal battery life or whatever. You can also use these settings to rein in your machine to reduce the chance of it darting off
somewhere in *any* direction (but mostly focusing on the vertical), out of control.
- tweaking the flybar
It turns out that you can tune your heli to be more or less responsive by changing aspects of the paddles, their size, shape or weight, and
likely the easiest would be by either adding weights to the flybar arms, or by installing heavier paddles.
(20 feb 09) And here I need to continue a little. There are really 2 distinct areas for you to focus on: the cyclic and the collective.
- For the cyclic, the flybar and the D/R settings for elevator and aileron channels are relevant
- For the collective, the pitch/throttle curves are relevant
Elevator and aileron you say!!!! - what the heck are those anyway?
Dont forget that the transmitter works for airplanes as well, and I'm pretty sure that folks were flying RC airplanes long before helicopters.
Your transmitter will work equally well for planes. And due to history, folks seem to have continued to name the stick functions (as well as the
receiver functions) according to their airplane useage. So let me try to help translate.
The short story is: aileron = left/right rotor tipping, elevator = front/back rotor tipping.
The long story is: the ailerons, located on the outer rear edges of a plane's wings, move opposite of each other, and cause the plane to tip it's wings
to the left or right. The helicopter corollary to this is tipping the helicoper (actually the rotor disc) to the left or right, causing the helicopter to
move to the left or right, pretty much the same effect as for planes. The elevators, located at the tail of the plane, caused the plane to tip back or
forward, (nose up or nose down), pretty much like the rotor disc. The effect is of the elevator is, of course, totally different. In planes it influences airspeed
and altitude, in helicopters it's more associated with a direction of movememt, namely forward or backwards.
To further complicate things, on the plane, it's quite common to have an aileron servo and an elevator servo. In the helicopter, it's equally common for all 3
swash servos to move for pretty much any movement of either stick. Fortunately the transmitter (or sometimes mechanical devices) help you out with this, so that
all you really need to sort out is which servo plug goes into which socket on the receiver.
So my first advice is, if your heli is RTF (ready to fly), then when you find yourself disconnecting the plugs from the receiver for the first time, label them...
And if you're building your heli, follow the manufacturers setup and installation directions.
But don't forget we're talking about making the machine so that you can more quickly and easily learn to fly it. Your radio will likely talk about aileron and elevator
and those stick functions will likely work correctly, so that when you give full right stick (3 o'clock), the heli goes to the right (the swash tips to the right) etc.
So all you need to do is figure out how your radio identifies these 2 channels and then adjust your D/R settings on those 2 for cyclic issues.
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The bottom line is really that while lots of folks talk about wanting to help the newbie, very few actually seem to be willing or able to
help us in a comprehensive way, with the problems we face. So it's up to you to take care of yourself. And there are several great things you can do to make your flying experience better. They all involve reducing the sensitivity
of your machine to the controls. So here are my recommendations (in the order I think you should work them out):
- For the collective:
- For the cyclic:
- make the flybar heavier - that will make the heli more manageable (the flybar is mostly about cyclic). My machine came with flybar paddles for 3D and for beginners
- the beginner paddles are just a lot heavier.
- if the flybar isn't enough, use the D/R (dual rate) on your transmitter to help you manage the little thing.
- For the rudder:
- use the D/R (dual rate) on your transmitter to help you manage the little thing (this is about cyclic and rudder).
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Look, I can't emphasize this enough - if you dont fiddle w/ the throttle/pitch curves, you're stuck w/ the factory defaults, and likely they are oriented
to the "3D" (read - experienced pilot) market. If you're a newbie, you're not ready for 3D. You have no idea how quickly that little thing can launch itself
upwards, and - at least speaking from personal experience, it can be pretty darn scary w/ the heli even only 20' up there. I've seen several sites where folks
will actually mention how sensitive the collective is. Well, give yourself a break and tweak the curves! You can always straighten them out when you're ready.
The throttle and pitch curves relate the stick position to the function, and for the collective, its both the pitch and the throttle. Which means that the
one stick controls both functions, hence the pitch/throttle curves. And what we're doing here is relating the stick position to some particular pitch
or throttle setting. So when you think about this, think: when the stick is at x%, where will the pitch (or throttle) be? For my futaba, the stick positions
are: 0, 25%, 50%, 75% or 100%. So there are 5 values. The factory default (for pitch and throttle) is 0, 25, 50, 75 and 100, meaning that for both functions,
the pitch or throttle is at 0, 25, 50, 75 or 100%.
So, if you relate those default factory settings to the typical heli setup (for pitch), then 0 = -10deg, 50% = 0deg. and 100% = 10deg.
And if you try to relate the factory settings to the throttle, well, good luck. It seems like folks seem to be OK with having liftoff being around 3/4 stick or so.
For electrics, it seems reasonable to presume a linear curve for throttle response, from 0 to [motor maximum] equalling 0 .. 100%. My motor has a max RPM of 21000
(the round number bothers me - I think it's an approximation). So theoretically my motor will be running at 10500RPM at 50% throttle. Some day I might actually
be able to confirm this. For now I'm going to just punt.
But I digress, and another digression is coming - sorry...
There are *2* curves: the "normal", and the "idle-up" curves. I dont know where the names for these came from, but "normal", to me
means - the curve you can use when you need to takeoff and land your heli. the "idle-up" curve is when you're going to be flying inverted. At least
this seems to be the normal meaning given to these things - you can, of course, make them anything you want.
But there actually is a need for these 2 curves. Think about it. For takeoff and landing, your blades will start from some negative pitch, and as
you advance the stick, your engine spins up and the blades spin up, and the pitch increases, and eventually you have liftoff, and the more stick
(pitch) you give, the higher you go.
But when you get to the point that you're going to be flying upside down, OK, well here is when you want the engine to keep on spinning the blades
even when you give them a negative pitch (as in collective stick down)! So you flip the switch to "idle-up" mode
(the pitch curve looks somewhat like this:) and you can do all your 3D
just fine, but you'd have a darn hard time landing the machine.
I've met guys who basically want you to leave these curves at the factory settings, but, especially for the newbie, I dont think that is a good idea.
It seems to me that the really big problem w/ the RC helis is that they are so darn sensitive. So give yourself a break - when you start, change
the normal pitch curve to be something like what I describe below. As you become proficient, then change that curve to be more aggressive. If you have
a natural gift then that change will come soon. If not (like me), it'll come later. No matter - you can progress at your own speed.
OK - digressions done. Back to business. The thing about the throttle/pitch curves is, that the factory default seems to be *really* sensitive, so when you
sneeze, your heli is likely to jump 200' up or so. And let me just tell you that that can be unnerving. Maybee you will be interested in taming the collective
so that you feel more comfortable as you learn to fly. If so, read on.
Here's what I'd recommend for the pitch settings you should adopt: I'd go with -1 - +5 degrees, with 50% stick at 2deg.
This (for my futaba radio translates to settings like: 45, 57, 60, 67, 75.
The reason for these settings is, for the -1 deg: you'll likely be inclined to slam the collective down in a panic, and -1 deg. will be
a lot easier on your machine than the default of -10. For the midpoint, I just like to have takeoff be a little closer to midpoint.
For the +5, this will help to keep your heli closer to the ground.
The throttle factors into this also. And, if you think about it, the faster the blades spin, the more lift they will generate, so if you want to tame the
altitude grabbing capability of your heli, tame the top-end of your throttle.
These curves are along the lines of what I recommend - it'll really depend on your particular machine, but hopefully you'll have the courage and inspiration
to take matters into your own hands.
Newer ideas on the pitch curve in my Journal in the 27 Feb 09 entry.
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There are a bunch of sites out there that explain the flybar *lots* better than I ever could - search for "flybar bell hiller" and read on.
Basically, for now, the important point is that adding weights to the flybar will slow the response of the heli to your cyclic commands.
I'd encourage you to view this as the first avenue of exporation.
My helicopter came from the manufacturer with heavy and light flybar paddles included - explicitly to help beginners and folks who what a slower response.
But there's a good chance that you can buy "collars" to fit your flybar rod - 2mm or 3mm donuts with a set-screw in them to hold them in place on your flybar
rod out next to the paddle. These will do the job just fine.
Again - as far as I'm concerned, this is the *first* place to make an adjustment in your quest to tame the cyclic.
| The heavy flybar - the paddle weighs 31 grams.
The light flybar with 2 weights - the paddle weighs 20 grams and the weights weigh 1 gram each.
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OK - you've landed here because you added weight to your flybar and that wasn't enough help for you in managing the cyclic. No problem... read on.
the D/R has 2 parts - the % part and the Expo part.
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The % part is about what % of capability will 100% of stick throw equate to. Lets look at right cyclic (aileron - remember?), for example. At 100% (meaning: you shove the
stick all the way to the right) you should get a full +- 10 deg blade pitch change in the blades. This will produce a *huge* reaction
in the heli. How about softening that to something a little more reasonable, like 75%, or possibly even less?? And if you do that, then going full right
stick will produce only 75% of what is possible, so instead of a +- 10 deg blade pitch change, it'd only be a +- 7 deg pitch change, which means that
the response by the heli will be less dramatic, and this might give you a little more confidence.
**Note**: Experienced pilots will caution you to not make huge changes in this value. Going from 100% to 50% is a pretty darn big jump. Use a little
caution and go for 10% increments or so, so first try 90%, then 80% etc. You should notice the heli becoming more stable, less reactionary with each change. The
problem here is that it *is* possible to reduce the throw of the servo so much that you can't correct movements that the heli makes. This will
definitely cause a crash. Use up a full battery (or tank) on each setting before reducing it more. I didn't really understand this when I first flew my Raptor on 8 feb 09.
When it first went airborne and started gently drifting off to the right, I nearly panicked because I had to give it nearly full left stick to counteract
the slow drift. The cause of this was that I had set the washout transfer arm ball location on the inner (beginner hole), and *also* had the DR at 70%. I immediately
set it down and adjusted the transmitter back to 100%, which helped quite a bit.
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The Expo part is about softening the response of the stick. At least thats' the way I think about it. Other folks will talk about expo deadening
the stick near the center, and about reducing the sensitivity near the center, and it will usually be mentioned that, unlike the % rate, at the full
stick position you'll still get 100% of control travel. If it helps at all: the radio will
modify the responsiveness of the stick according to an exponential algorithm. This graphic shows the factory linear response vs a couple of exponential
response curves. The stick throw is on the bottom, the control response is on the left.
You can see that on the linear curve, any movement of x% of the stick will always produce the same y% of movement. When you look at expo curve 25%,
tho, you can see that the the control response lags a little from where it would be in linear. And when you look at expo curve 75%, you see that there
is extremely little control response until the stick reaches about 30%. For my Futaba radio, you can
specify + or - expo, and typically you'd be asking for less responsiveness, so -. And I've set my radio for 1=-10%, 2=-10%, 4=-25%
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The real purpose behind the Dual Rate is not really clear to me. Mind you, it's *nice* to have the capability, but... I've seen stuff that talks about
hover vs 3D, and about scale vs. 3D, and about pattern vs 3D. OK well clearly 3D is a common denominator here - 3D is about maximal sensitivity and maximal
control excursion. All the others are about substantially less sensitivity and even less control excursion. So that's fine.
I've decided that since 3D is totally out of the question for me for the forseeable future, I've made the D/R be mine vs factory. And in the "mine" settings,
I'm doing whatever I think I need to to help me learn faster and spend less money.
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